Each turn increases the likelihood of them appearing, while your medium and heavy units get a chance to come on as the game goes on. Instead, you roll at the start of each turn to see which of your units appear on the battlefield, with only your light troops having any chance of showing up on the first turn. For starters, there is no initial deployment phase. As anyone who has spent an entire afternoon stuck in a game that they were clearly going to lose, that’s a huge deal.Ĭonquest manages this by slicing up a typical game turn and the huge possibility space of a mass battle game into discrete chunks. According to my much more experienced opponent, that’s typical of full-sized 2000 point battles once both players are familiar with the rules. It took less than two hours, from start to finish. My first game wasn’t quite the recommended 2000 points, but around 1200, which was still enough for half-a-dozen or so units per side and well over 100 miniatures on the table. Not just by the standards of rank-and-flank, but mass battle games in general. Watch on YouTube Some more magnificent miniatures games to play if you're after a Warhammer replacement While FB2 is a perfectly decent skirmish game, we’re not short on those by any means, so it’s TLAOK that we’re going to focus on for now. The rules for both are freely available from Para Bellum’s website and they use exactly the same miniatures, meaning that you can happily play both with the same collection. Not something one can dabble in easily.Ĭonquest is a fantasy miniatures wargame by studio Para Bellum that comes in two slightly different flavours: Conquest: The Last Argument of Kings is a rank-and-flank mass battle game, while Conquest: First Blood 2 covers smaller skirmishes. On top of that, they are almost always mass battle games, which means lots of minis and the associated large investment of time and money to get started. There were and are alternatives, such as Kings of War and A Song of Ice and Fire, but it's a much more popular style in the land of the sheds, where the historical wargamers dwell. Of course, WFB wasn’t the only fantasy rank-and-flank game in town. This style of game is known as rank-and-flank, itself a play on rank-and-file, because your models are arranged in ranks and charging an enemy's flank is often the best course of action. The idea is to represent the likes of pike blocks and lines of archers and focus on manoeuvring these formations for the best advantage. Unlike pretty much every other game GW makes, WFB used square bases instead of round ones to facilitate lining up your soldiers in tight, rectangular units. That’s not to say the demise of WFB didn’t leave a square hole in a lot of hearts. Despite a somewhat rocky start, it’s not particularly controversial to say that the Warhammer we have now is worth the loss of the fussy mess it had become.Ĭonquest: The Last Argument of Kings uses a rank-and-file system similar to Warhammer Fantasy Battle. That’s precisely what Games Workshop did with Warhammer Fantasy Battles when it waved goodbye to the Old World and hello to the Mortal Realms with Age of Sigmar’s release in 2015. In fact, it’s underperforming so severely that you decide to literally blow up the setting and start again. Imagine, if you will, that you are a large miniature wargame company and what was once your flagship product is now underperforming. To understand why, we have to talk about the omnipresent elephant in the wargames room: Games Workshop. In fact, it’s the most excited I’ve been about a minis game in ages. Instead, Conquest is just an absolutely superb game. There are no flashy gimmicks, no fancy custom dice - just buckets of good old d6s - and no pop culture licence attached. There are six factions available so far and most of them fall into common fantasy archetypes: knights, vikings, dwarves, orcs and such. Other than that, Conquest doesn’t necessarily stand out from the pack at first glance. The first thing that jumps out at you about fantasy miniatures game Conquest is its models - because they’re huge! Scaled to 38mm instead of the usual 28mm, they have a real presence as they tower over your infantry figures from other wargames, even enhanced warriors like Primaris Space Marines and Stormcast Eternals.
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